Merge branch 'master' of github.com:Akilan1999/p2p-rendering-computation
This commit is contained in:
134
Docs/Bindings.md
134
Docs/Bindings.md
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# Language Bindings
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[Language bindings](https://en.wikipedia.org/wiki/Language_binding) refers to wrappers to bridge 2 programming languages. This is used in P2PRC to extend calling P2PRC functions in other programming languages. Currently this is done by generating ```.so``` and ```.h``` from the Go compiler.
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<br>
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## How to build shared object files
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#### The easier way
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```bash
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# Run
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make sharedObjects
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```
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#### Or the direct way
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```bash
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# Run
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cd Bindings && go build -buildmode=c-shared -o p2prc.so
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```
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#### If successfully built:
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```bash
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# Enter into the Bindings directory
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cd Bindings
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# List files
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ls
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# Find files
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p2prc.h p2prc.so
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```
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<br>
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## Workings under the hood
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Below are a sample set of commands to
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open the bindings implementation.
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```
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# run
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cd Bindings/
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# list files
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ls
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# search for file
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Client.go
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```
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### In Client go
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There a few things to notice which are different from
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your standard Go programs:
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#### 1. We import "C" which means [Cgo](https://pkg.go.dev/cmd/cgo) is required.
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```go
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import "C"
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```
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#### 2. All functions which are required to be called from other programming languages have comment such as.
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```go
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//export <function name>
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// ------------ Example ----------------
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// The function below allows to externally
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// to call the P2PRC function to start containers
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// in a specific node in the know list of nodes
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// in the p2p network.
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// Note: the comment "//export StartContainer".
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//export StartContainer
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func StartContainer(IP string) (output *C.char) {
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container, err := client.StartContainer(IP, 0, false, "", "")
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if err != nil {
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return C.CString(err.Error())
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}
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return ConvertStructToJSONString(container)
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}
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```
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#### 3. While looking through the file (If 2 files are compared it is pretty trivial to notice a common structure).
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```go
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// --------- Example ------------
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//export StartContainer
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func StartContainer(IP string) (output *C.char) {
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container, err := client.StartContainer(IP, 0, false, "", "")
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if err != nil {
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return C.CString(err.Error())
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}
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return ConvertStructToJSONString(container)
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}
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//export ViewPlugin
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func ViewPlugin() (output *C.char) {
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plugins, err := plugin.DetectPlugins()
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if err != nil {
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return C.CString(err.Error())
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}
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return ConvertStructToJSONString(plugins)
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}
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```
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#### It is easy to notice that:
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- ```ConvertStructToJSONString(<go object>)```: This is a helper function that convert
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a go object to JSON string initially and converts it to ```CString```.
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- ```(output *C.char)```: This is the return type for most of the functions.
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#### A Pseudo code to refer to the common function implementation shape could be represented as:
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```
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func <Function name> (output *C.char) {
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<response>,<error> := <P2PRC function name>(<parameters if needed>)
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if <error> != nil {
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return C.CString(<error>.Error())
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}
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return ConvertStructToJSONString(<response>)
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}
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```
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<br>
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## Current languages supported
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- Python
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## Linking process
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### Build sample python program
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The easier way
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```bash
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# Run
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make python
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# Expected ouput
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Output is in the Directory Bindings/python/export/
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# Run
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cd Bindings/python/export/
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# list files
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ls
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# Expected output
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SharedObjects/ p2prc.py
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```
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Above shows a generated folder which consists of a folder
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called "SharedObjects/" which consists of ```p2prc.so```
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and ```p2prc.h``` files. ```p2prc.py``` refers to a
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sample python script calling P2PRC go functions.
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To start an any project to extend P2PRC with python,
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This generated folder can copied and created as a new
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git repo for P2PRC extensions scripted or used a reference
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point as proof of concept that P2PRC can be called from
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other programming languages.
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@@ -14,5 +14,6 @@
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4. [Config Module](ConfigImplementation.md)
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5. [Cli Module](CliImplementation.md)
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6. [Plugin Module](PluginImplementation.md)
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7. [Language bindings](Bindings.md)
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<!-- 5. [Problems](https://github.com/Akilan1999/p2p-rendering-computation/issues) -->
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31
README.md
31
README.md
@@ -1,4 +1,5 @@
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> **_NOTE:_** Fixing documentation to lastest changes ,If you have any questions setting up P2PRC either create an issue or send me an email (me AT akilan dot io)
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> **_NOTE:_** Fixing documentation to lastest changes ,If you have any questions setting up P2PRC either create an issue or send me an email (me AT akilan dot io).
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> Currently HEAD is always intended to stay on a working state. It is recommended to always use HEAD in your go.mod file.
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<h1 align="center">
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<br>
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<a href=""><img src="https://raw.githubusercontent.com/Akilan1999/p2p-rendering-computation/master/Docs/images/p2prclogo.png" alt="p2prc" width="400"></a>
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@@ -18,20 +19,40 @@ The main aim of this project was to create a custom peer to peer network. The us
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client has total flexibility on how to batch the tasks and the user acting as the server has complete
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flexibility on tracking the container's usages and killing the containers at any point of time.
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## Gophers talk
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[](https://www.youtube.com/watch?v=ovcZLEhQxWk "P2PRC - Gophers monthly talk")
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## Latest tutorial
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[](https://www.youtube.com/watch?v=OMwCpedu5cs")
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<br>
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## Table of contents
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## Table of contents in the current README
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1. [Introduction](#Introduction)
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2. [Installation](#Installation.md)
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2. [Installation](#extend-your-application-with-p2prc)
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3. [Design Architecture](#Design-Architecture)
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4. [Implementation](#Implementation)
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5. [Find out more](#Find-out-more)
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<br>
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# Table of contents in the Docs folder
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1. [Introduction](Docs/Introduction.md)
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2. [Installation](Docs/Installation.md)
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3. [Abstractions](Docs/Abstractions.md)
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<!-- 3. [Design Architecture](DesignArchtectureIntro.md)
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1. [Client Module](ClientArchitecture.md)
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2. [P2P Module](P2PArchitecture.md)
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3. [Server Module](ServerArchitecture.md) -->
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4. [Implementation](Docs/Implementation.md)
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1. [Client Module](Docs/ClientImplementation.md)
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2. [P2P Module](Docs/P2PImplementation.md)
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3. [Server Module](Docs/ServerImplementation.md)
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4. [Config Module](Docs/ConfigImplementation.md)
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5. [Cli Module](Docs/CliImplementation.md)
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6. [Plugin Module](Docs/PluginImplementation.md)
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7. [Language Bindings](Docs/Bindings.md)
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<!-- 5. [Problems](https://github.com/Akilan1999/p2p-rendering-computation/issues) -->
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<br>
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## Introduction
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This project aims to create a peer to peer (p2p) network, where a user can use the p2p network to act as a client (i.e sending tasks) or the server (i.e executing the tasks). A prototype application will be developed, which comes bundled with a p2p module and possible to execute docker containers or virtual environments across selected nodes.
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