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p2p-rendering-computation/Docs/DocsDeprecated/NAT-Traveral.md

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# NAT Traversal
P2PRC currently supports TURN for NAT traversal.
## TURN
The current TURN implementation used is FRP. The TURN server is also required when
a P2PRC node is acting as a Server. The TURN server is determined based on the Node
with the least amount of latency based on the Nodes available on the IPTable.
Once a TURN server is determined there are 2 actions performed. The first one is
```/FRPPort``` to the TURN server to receive a port which is used to generate the external
port from the TURN server. The flow below describes the workflow.
### Client mode
- Call ```/FRPPort```
```
http://<turn server ip>:<server port no>/FRPport
```
- Call the TURN server in the following manner. The following is a sample code snippet below.
```go
import (
"github.com/Akilan1999/p2p-rendering-computation/p2p/frp"
)
func main() {
serverPort, err := frp.GetFRPServerPort("http://" + <lowestLatencyIpAddress.Ipv4> + ":" + lowestLatencyIpAddress.ServerPort)
if err != nil {
return nil, err
}
// Create 1 second delay to allow FRP server to start
time.Sleep(1 * time.Second)
// Starts FRP as a client with
proxyPort, err := frp.StartFRPClientForServer(<lowestLatencyIpAddress.Ipv4>, serverPort, <the port you want to expose externally>)
if err != nil {
return nil, err
}
}
```