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# P2P rendering and computation
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This project focuses on running heavy tasks which a regular computer can’t run easily such as high
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spec video games, rendering 3D animations , protein folding simulations. In this project the major
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focus won’t be on the financial incentive part. A peer to peer network will be created to run tasks
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decentrally, increasing bandwidth for running tasks . To ensure the tasks in peer to peer network
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does not corrupt the server 0S (Operating System) they will be executed in a virtual environment
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in the server.
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With the introduction of overlay protocols like IPFS (Inter Planetary File System) for websites and
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Libp2p, it is easier to create custom peer to peer applications. Using the existing developments of
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peer to peer frameworks, a peer to peer application can be created to do any type of rendering or
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computation in a distributed environment.
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The main aim of this project will be to create a peer to peer network using Libp2p and Kademlia
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DHT (Distributed Hash Table) and distribute the rendering of graphical tasks. The user acting as
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the client will have total flexibility on how to batch the tasks and the user acting as the server will
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have complete flexibility to set how much computation he/she wants to provide to the client.
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Read more:
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https://github.com/Akilan1999/p2p-redering-computation/blob/master/dissertation-1.pdf
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To be Added after 8th of May
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